Before then end of the week, resources required for clubs, allocation of staff and timetable for Term 4 Lunchtime Clubs will be finalised.
It was fantastic to receive feedback from the students as to what types of clubs they would like to be involved in for Term 4.
I would also like to take the opportunity to thank the teachers who have offered to give up their time to assist with a lunchtime club.
Lunchtime Clubs will run from Weeks 2 to 9 this term.
Week 2 timetable will be distributed to teachers at the end of the week, with the Week 3 timetable to be published in next week’s Pindari Post.
Lunchtime Clubs Coordinator
One of our lunchtime clubs is a sewing group for Grade 5 and 6 students. We have a regular attendance of 4 boys and 4 girls who began working on a pin cushion just to get started on using a sewing needle and talking about fabric basics.
They then progressed to a stuffed toy – this involved selecting the fabric and toy design, tracing the pattern, cutting out the fabric, sewing it up on the sewing machine, filling with stuffing, hand sewing the opening closed, and finally attaching button eyes and the ears by hand sewing. All the students eagerly attempted all aspects of the toymaking and were happy with their results.
The next technique we are now trying is applique – again this involves choosing the fabric and applique design, tracing the design onto the special adhesive paper, ironing the design onto the back of the chosen fabric, cutting out the design, ironing it again onto a plain calico square, and then finally blanket stitching around the edge of the design.
On Wednesday lunchtimes the students in Year Two have the opportunity to participate in coding club. Where they have used programs such as the hour of code, where they put blocks of code together to complete different challenges and Lightbot where they need to apply their understanding of directions to guide their robot along the most efficient path.
On a Tuesday lunchtime selected students in Year Five have been using code to program a sphero robot. Requiring them to apply their problem solving and math skills. The students have developed programs to draw shapes and create games involving lights and sound. They are working toward coding programs to navigate the sphero through an obstacle course that they have designed and developed themselves.